Our little troupe struggles with the barred door…until Elanor casts a mage hand and successfully lifts the bar and opens the door. Our characters charge in and find a large group of heavily armored kobalds defending the room.
Our brave adventurers soon find the kobald’s armor more than a match for their party. However, they keep pressing and manage to take down enough the creatures to secure an route escape. Seizing their opportunity the characters flee. The remaining kobalds slam the door behind them and thankfully, choose not to pursue. Bloody and beaten your little group falls back to the room in which they located Froog, which has become their campsite on this level. The characters set a watch and rest the night.