The Haunted Highlands

Grugosh is soooo cute!
Kiboc 24th, 1352 - 3pm

Our little group enters the room beyond the shattered door. For the first time since they met, Esaleth seems to notice Grugosh’s manly prowess? Meanwhile, as the adventures enter the room, they find a large pool filled with a strange silver liquid. The group spends a considerable amount of time investigating the pool. They quickly determine it is a scrying pool from the dwarven runes carved into the lip of the structure. Naela eventually discovers that one can read the thoughts of another, who’s reflection appears in the pool. She also feels the pool may have other effects that require a command word.

Eventually the adventurers move on and circle back to the first chamber with the stone statues. As the group investigates the two winged statues…suddenly they come to life and attack. The adventurers find them difficult to hit, but eventually Tristan’s mighty blows smite the foul beasts.

Following the battle, they decide to move east and find themselves in an irregular shaped chamber. Each of the three unexplored exits are blocked by a portcullis. As the group investigates the room, they stumble upon a pressure plate, which seems to control the porcullises. The first activation closes the portcullis on the hallway in which they entered and traps Xena…knocking her unconscious. As part of the group struggles to free Xena, the rest are confronted by a group of ghouls which enter through the, now open, southern hallway. Unhappy with the odds, the party continues to stomp on the pressure plate, eventually letting a group of strangly mutated kobalds into the room as well. Outnumbered the characters flail away at their enemies. After a lengthy battle, the adventurers eventually best their foes and manage to free Xena. Battered and bloody the group retreats back to the pool room to rest. After reinforcing the broken door and putting the jackal on guard duty the characters settle down for the night. The evening passes peacefully and as the characters are waking, the jackal begins to howl. Suddenly a forceful pounding rattles the door…

The Arena
Kiboc 25th, 1352 - 7am

Startled awake by the rhythmic pounding at the door, our brave group of adventures set themselves for the invevitable assault. As the zombie horde breaks through the makeshift door, the characters hold their ground. They wait for the undead to filter into the room and deal with them one at at time. The method proves effective and the group eventually dispatches the undead.

After some debate, the group decides to move back to the irregularly shaped porcullis room. This time they coordinate their efforts and only open one porcullis at at time. The first attempt opens the southern exit and group quickly dispatches a pair of ghouls. They advance down the hallway and find it ends in a filthy cavern, which they quickly determine to be the ghoul’s lair. Returning back to the arena room, they hit the pressure plate a second time and open up the eastern porcullis. A group of strange mutated kobalds ambush them from the shadows. The characters find these creatures much stronger than normal kobalds and their strange ambushing technique remains a mystery. Persistance wins the day and the characters eventually overpower the strange creatures.

The session ends as our brave troupe advances down the dark eastern corridor…

Weekend at Bernies?
Kiboc 25th, 1352 - 11am

The dark eastern corridor quickly ends in a Y intersection. Our brave adventurers choose to follow the left path and following the twisting natural natural corridor to a small cavern. The cave is occupied by four of the strange mutated kobalds, which immediately attack. The creatures are tough opponents and the adventurers are surprised to learn that this group can breath fire! Their attacks are effective, but the party wears down the mutants and defeats them.

Moving back to the Y intersection, the group decides to head down the the right corridor. The investigage a side passage which ends in a small cavern. In the center of the room a rope ladder hangs down from the ceiling. The adventurers decide not to investigate and move on. Eventually the hallway leads to a very large natural cavern. At the edge of their vision, the group can see human sized figures moving in the darkness. The advance cautiously into the cavern. Near the middle of the room, a dozen of the figures advance on them from out of the darkness. The party quickly recognizes them as zombies. However, where the last group operated in a random unorganized fashion, these seem to be organized and utilizing tactics. Esaleth acts quickly casting a sound burst spell as her first action, she takes out nearly half of the creatures. Then she turns the rest, who retreat to the back of the cavern. The rest of the party quickly cuts them down. However, Bree notices something strange on her opponent…the creature seems to have a strange heart shaped birth mark on its cheek. The threat eliminated the group investigates Bree’s opponent and quickly decide they have found the final Ipati brother.

After a brief discussion, the party realizes that Maksim has requested that they bring his son’s remains back to him so they can receive a proper burial. They load up the new Ipati corpse onto Kroll and bring it back to the pool room. There they construct two makeshift litters and after determing there appear to be skeletons still prowling in the jar room, they decide to rest the night in the pool room and recover the first body in the morning…