The Haunted Highlands

The Arena
Kiboc 25th, 1352 - 7am

Startled awake by the rhythmic pounding at the door, our brave group of adventures set themselves for the invevitable assault. As the zombie horde breaks through the makeshift door, the characters hold their ground. They wait for the undead to filter into the room and deal with them one at at time. The method proves effective and the group eventually dispatches the undead.

After some debate, the group decides to move back to the irregularly shaped porcullis room. This time they coordinate their efforts and only open one porcullis at at time. The first attempt opens the southern exit and group quickly dispatches a pair of ghouls. They advance down the hallway and find it ends in a filthy cavern, which they quickly determine to be the ghoul’s lair. Returning back to the arena room, they hit the pressure plate a second time and open up the eastern porcullis. A group of strange mutated kobalds ambush them from the shadows. The characters find these creatures much stronger than normal kobalds and their strange ambushing technique remains a mystery. Persistance wins the day and the characters eventually overpower the strange creatures.

The session ends as our brave troupe advances down the dark eastern corridor…

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Weekend at Bernies?
Kiboc 25th, 1352 - 11am

The dark eastern corridor quickly ends in a Y intersection. Our brave adventurers choose to follow the left path and following the twisting natural natural corridor to a small cavern. The cave is occupied by four of the strange mutated kobalds, which immediately attack. The creatures are tough opponents and the adventurers are surprised to learn that this group can breath fire! Their attacks are effective, but the party wears down the mutants and defeats them.

Moving back to the Y intersection, the group decides to head down the the right corridor. The investigage a side passage which ends in a small cavern. In the center of the room a rope ladder hangs down from the ceiling. The adventurers decide not to investigate and move on. Eventually the hallway leads to a very large natural cavern. At the edge of their vision, the group can see human sized figures moving in the darkness. The advance cautiously into the cavern. Near the middle of the room, a dozen of the figures advance on them from out of the darkness. The party quickly recognizes them as zombies. However, where the last group operated in a random unorganized fashion, these seem to be organized and utilizing tactics. Esaleth acts quickly casting a sound burst spell as her first action, she takes out nearly half of the creatures. Then she turns the rest, who retreat to the back of the cavern. The rest of the party quickly cuts them down. However, Bree notices something strange on her opponent…the creature seems to have a strange heart shaped birth mark on its cheek. The threat eliminated the group investigates Bree’s opponent and quickly decide they have found the final Ipati brother.

After a brief discussion, the party realizes that Maksim has requested that they bring his son’s remains back to him so they can receive a proper burial. They load up the new Ipati corpse onto Kroll and bring it back to the pool room. There they construct two makeshift litters and after determing there appear to be skeletons still prowling in the jar room, they decide to rest the night in the pool room and recover the first body in the morning…

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